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Postmortem Devlog
December 12, 2021
by
Yao Xiao
SUCCESS: 1. The light and shadow worked very well in the game to create the atmosphere. 2. The energy system worked well on reducing energy while shooting energy balls. 3. The animation of the traps a...
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Development Devlog
December 12, 2021
by
Yao Xiao
DESIGN BACKGROUND: I chose the form of a platformer and the topic of confronting the fear. For now I am thinking about having three levels of the game and having the player go through the levels to wi...
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