Postmortem Devlog


SUCCESS:

1. The light and shadow worked very well in the game to create the atmosphere.

2.  The energy system worked well on reducing energy while shooting energy balls.

3. The animation of the traps and doors worked well.


FAILURES:

1. Not until I start to build the levels did I know my backgrounds are too narrow for a typical platformer game, so I had to make the game more vertically than horizontally.

2. I had to leave a wide edge of the background scenes in order to prevent the canvas being revealed, but it still showed when the player jump too high. Therefore, I changed the canvas color to black to fit in the environment more.

3. I first made the energy bar reset in each level, but it was not what I wanted. Since it is a full day, the energy should continue loosing or adding based on the previous scene. I spent sometime to fix this problem and had the energy continue from level to level.


LESSONS LEARNED:

 - After making this game by myself, I learned how to do each parts of the game design and compose them together.  

- I also learned how a platformer game works and I will be able to do better the next time. 

- I learned how to have the camera tracking the player's position. 


FUTURE DEVELOPMENT:

- Increase variations of the enemies. 

- Include more interactive objects. 

- Personal sound design.

- Unify the art style.

- Add in background information and storyline.

- Optimize the UI pages.

Files

Light_Windows.zip 35 MB
Dec 12, 2021
Light_Macplayer.app.zip 44 MB
Dec 12, 2021

Get Light

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