Postmortem Devlog


Successes :

I looked up the  canvas of an ordinary platformer game and was inspired to create this long canvas background as a journey for the fox to get to home . It worked well. The animation of the fox walking and interacting with the boxes also worked. I tried to incorporate more of the interactive designs such as pushing the boxes to cover up the traps, moving platforms, etc. 


Failures:

We were working as a group and started with a completely different storyline, but the  game did not come out as we expected. Since it was designed a three level game with some restrictions, I had to start making a new game which is this one to make it a single level platformer game. The background I drew for the previous corporation was scaled in short rectangles, which worked for the three levels game but not for the single level platformer.  If I continue to use assets from the previous design, the space would be limited and the game would be very short. I tried to put the assets in one scene and it was difficult to make it a complete process of a platformer game with enough interactions. Therefore, I created a new background for this game to make the journey longer and more complex. It was difficult to make everything again since I had to work on my final game project at the same time. I forgot to add in sound and some of the animations did not work out smoothly. I did not have much time on this project, the bugs took me too long to resolve.


Lessons Learned:

From this project, I learned how to use the long canvas to create a traditional platformer game.  I also learned how to animate the villain to move in multiple aspects. I learned how to create interactive objects.


Future Development:

- Add background sound & sound effects.

- Create more levels of increased difficulties.

- Refine the arts.

Files

Back to Hole_Mac.app.zip 32 MB
Dec 12, 2021
Back to Hole_Windows.zip 23 MB
Dec 12, 2021

Get Back to Hole

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